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All of our mechanics in Sea of Thieves are to provide players simple tools that let players' creativity define how they use them! Joe: If we put dice in the game we'd love to see what players do with them. Shelley: We prototyped dice early on in development and it was a lot of fun.
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Whatever we do with the trading companies we'll try to put a unique spin on it and gets players to play in different ways! Fair expectation that the kinds of goods you'll be ferrying for the Merchant Alliance will evolve over time. Mike: We see the role of trading companies as something we'll continue to expand over time. Q: Have you considered expanding upon the merchant alliance, where we could buy and sell goods between different outposts using fluctuating market prices?.This is an area where we'll definitely be looking at players' feedback after launch. Mike: We'll be looking to enrich our game across all areas after launch, whether that be the quests, the AI, the game experience. Q: Will there more Sea Monsters in the future, or will the Kraken be the only one?.Joe: Our goal is to make sure you'll definitely stand out when sailing on a legendary ship! When other players see you on the seas they'll know you're a pirate legend.
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